Command points

From SotS

CP Costs

Command points (CP) define how many ships can be active on the battlefield at the same time, the active fleet. Each ship class has its own command point cost:

Ship Class CP
Node Missile 1
Destroyer 2
Cruiser 6
Dreadnought 18

Any ships not fielded in the initial active fleet are placed in fleet reserve, from where they will be called in order to replace losses.


Increasing CP

The number of command points available to a fleet can be increased by assigning ships with a Command and Control section to the active fleet. An additional CP bonus is earned by researching the technologies Combat Algorithms and Holographic Tactics.

The following table is good for the Hiver (except the Flagship), Human, Liir, Morrigi and Tarka:

Command Section Fleet CP +1 Tech +2 Techs
None 12 12 12
Squadron CnC 20 24 28
Strikeforce CnC 36 40 44
Armada CnC 58 62 66
Flagship CnC 70 74 78

The Zuul can command more ships than anyone else given their telepathic control. The Hiver flagship can command the same number of ships as the Zuul Flagship.

Command Section Fleet CP +1 Tech +2 Techs
None 12 12 12
Squadron CnC 24 28 32
Strikeforce CnC 44 48 52
Armada CnC 72 76 80
Flagship CnC 76 80 84


Numerical Superiority Bonus

Changes made in Born of Blood update 1.5.2 resulted in delimited command bonus from numerical superiority / ship to reduce "cheap destroyer" spamming.

The system now compares # of destroyers up to 20 DE's and then compares the # of cruisers up to 70 CR's and then dreads up to 120 DN's. The overall result is the overall Numerical Superiority Bonus.


General

  • Every 5 ships that you outnumber the enemy gives you 2 bonus command points, no matter what size those ships are.
  • Satellites and Stations are not included in any ship count when determining the outnumbering bonus.
  • CnC ships do not matter for determining the outnumbering bonus, EXCEPT with DN fleets (see below).
  • You compare each ship size separately, then total up the results for all three ship sizes to see what the final total of ships is for determining the outnumbering bonus. You then divide that total by 5 (rounding down) and multiply the result by 2 (or just multiply the total number of ships by .4) to see how many bonus command points are available.
  • A mixed fleet of DE's, CR's and DN's will give you the most bonus command points: 8 (DE CP) + 28 (CR CP) + 48 (DN CP) = 84 bonus command points for a 20 DE, 70 CR, 120 DN fleet against no opposition.
  • Note that alliances do not matter, only numbers. The same bonus would be given for any combination of alliances and NAPs.


DE's

  • There is a hard upper limit, when determining the outnumbering bonus, of a fleet of 20 DE's. So when using DE only fleets, if the enemy has 16 or more DE's, you will not get a outnumbering bonus for DE's, no matter how many you bring.
  • If your DE's are opposed by CR's or DN's (but not other DE's) those CR's or DN's act as DE's for determining the outnumbering bonus. This means that 5 CR's will force you to deploy 10 DE's to get one bonus DE.
  • When both you and the enemy are using DE only fleets, the maximum number of Bonus DE's possible is 4 (you with 20 DE's, the enemy with 0 DE's).


CR's

  • There is a hard upper limit, when determining the outnumbering bonus, of a fleet of 70 CR's. So when using CR only fleets, if the enemy has 66 or more CR's, you will not get a outnumbering bonus for CR's, no matter how many you bring..
  • If the enemy has no CR's (only DE's or DN's) and you only have CR's (no DE's or DN's), then the enemy's DE's (or DN's) act as CR's for determining the outnumbering bonus. This means that 5 enemy DE's or DN's will force you to deploy 20 CR's to get one bonus CR.
  • However, 5 enemy DE's or DN's opposed by 5 of your DE's or DN's means that you only have to deploy 15 CR's to get one bonus CR.
  • 4 bonus CR's seems to be the maximum possible number of bonus CR's without using DE's or DN's in your fleet.


DN's

  • There is a hard upper limit, when determining the outnumbering bonus, of a fleet of 120 DN's. So when using DN only fleets, if the enemy has 116 or more DN's, you will not get a outnumbering bonus for DN's, no matter how many you bring.
  • Unlike DE's or CR's, DN's need a CnC ship to maximize the outnumbering bonus. Without a CnC ship, DN only Fleets need to be 60 ships in size before the first bonus DN can be fielded. But with a DN CnC ship, the DN only fleet needs to only be 35 ships in size before the first bonus DN can be fielded. This is because without a CnC ship, even though you can field one DN, you only have 12 command points. Since a DN is 18 command points, the first 15 ships (6 bonus command points) are used to "pay" the command point cost for your first ship. With a CnC ship, you have 4 "left over" command points when you field the DN CnC and 2 other DN's. So the first bonus DN arrives 10 ships "early" (at 35 ships instead of at 45 ships).
  • If the enemy has no DN's (only DE's or CR's) and you only have DN's (no DE's or CR's), then the enemy's DE's (or CR's) act as DN's for determining the outnumbering bonus. This means that 5 enemy DE's or CR's will force you to deploy 65 (or 40) DN's to get one bonus DN.
  • However, 5 enemy DE's or CR's opposed by 5 of your DE's or CR's means that you only have to deploy 60 (or 35) DN's to get one bonus DN.
  • 2 bonus DN's seems to be the maximum possible number of bonus DN's without using DE's or CR's in your fleet, even with a DN CnC in your fleet.


Example

Player A has 5 DE's and 30 CR's. Player B has 10 DE's and 5 CR's. Player A has a difference of -5 DE's, 25 CR's and 0 DN's for a total of 20. Player B has a difference of 5 DE's, -25 CR's and 0 DN's for a total of -20. Since Player A ends up with more total ships, Player A gets to use the Outnumbering Bonus, but not before we divide Player A's ship total by 5 and then multiply by 2 (or just multiply the total number of ships by .4) to get the bonus command points. In the end Player A has 8 bonus command points to play with and can field 1 extra CR and 1 extra DE or 4 extra DE's.


Pre BoB 1.5.2

The fleet with the most ships (regardless of class) in a battle will receive a bonus to command points based on the ability to control more space with additional numbers. This bonus is based on the difference the most numerous fleet has in relation to the second most numerous fleet. For every 5 additional ships a bonus of 2 CPs are given.

For example a battle is joined with the following fleets:

  • Player A: 10 DE, 5 CR, 2 DN
  • Player B: 30 DE
  • Player C: 6 DN

Player B has the most numerous fleet with 30 ships, Player A is second with 17. Player B has the majority of ships by 13, which will give player B an additional 4 CPs.

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