User talk:Nspace

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Tech Support

Main SotS 2 folder - Steam/steamapps/common/sword of the stars ii/
Executable (x86) - Steam/steamapps/common/sword of the stars ii/bin/x86/sots2.exe
Executable (x64) - Steam/steamapps/common/sword of the stars ii/bin/x64/sots2.exe
Direct X - Steam/steamapps/common/sword of the stars ii/directx/DXSETUP.exe
Visual C (x86) - Steam/steamapps/common/sword of the stars ii/msvc2010sp1/vcredist_x86.exe
Visual C (x64) - Steam/steamapps/common/sword of the stars ii/msvc2010sp1/vcredist_x64.exe
.net 4 - Steam/steamapps/common/sword of the stars ii/netfx4cp/dotNetFx40_Client_x86_x64.exe
Saved Game location - Users/*username*/Saved Games/Sword of the Stars II/Saved Games/*profilename*/
Log location - Users/*username*/AppData/Local/Sword of the Stars II/log/
Log names -

  • log-script-XXXXXXXXXXXXXX.txt
  • log-script-XXXXXXXXXXXXXX_localgame.db
  • log-XXXXXXXXXXXXXX.txt.dmp

To disable the combat on the main menu:
1) Open the folder "%USERPROFILE%\AppData\Local\Sword of the Stars II\settings"
2) Inside the settings folder, you will find 'settings.xml'.
3) Open the file with Notepad and change the following:




And save the changes.

Locale folder names

If there are problems with the localization, you can copy the contents of '\locale\en' into your localization folder and the game will work. This workaround might be overwritten when a new patch comes out. Some known Localization folders are listed below:

  • en - English
  • de - German
  • ru - Russian
  • sv - Swedish
  • ja - Japanese
  • da - Denmark
  • fr - French
  • cs - Czech

Steam Overlay

If you only get crashes with Steam and 64-bit, but no crashes using 64-bit without Steam, I'd suggest that it is the Steam overlay having a problem with 64-bit. Try disabling the Steam overlay and see if that helps. You could also try renaming or moving or deleting GameOverlayRenderer64.dll in the Steam folder. I've found that sometimes just disabling the overlay isn't enough but moving the GameOverlayRenderer64.dll works.

Steam won't see install

Someone else had a issue where Steam refused to see that the game was installed (found here). He fixed it by renaming Steam's ClientRegistry.blob file (to something like ORG_ClientRegistry.blob), then restarting his computer. When steam starts up again, if the problem is not fixed, start the install, then cancel it after it starts. The install button will become the play button, and steam will acknowledge that the game is installed.


From here: Using Optimus with SotS 2, sometimes the graphics card never kicks in, leaving the game running on integrated graphics only. To force the card to run, I had to use the Nvidia control panel to find the sots2 x86 and sots2 x64 executables, and set these programs to run only with the graphics card (instead of auto-selecting). For what it's worth they now work fine, both in 32-bit and 64-bit mode.

When adding some stuff to the Ship Sections page, I noticed you added a new Prototype Section. From what I've seen on the pages here, all the subsections are being kept in alphabetical order. I moved the Prototype section up because of that... but I'm certainly not sure that is official policy or anything. So... if it isn't, just let me know and I won't move stuff like that anymore!

Also, thanks for being so proactive about adding stuff in- your Kerbicon icon is clearly earned! The Apprentice 00:26, 1 March 2011 (CST)

  • No problem, I just wasn't paying attention. :) Because we are just starting to fill in info on SotS 2, lots of the formatting is still in flux. So alphabetical order is a good default for the general info pages. But don't feel like you have to stick to that if it makes more sense to order the headings another way (say, chronologically).

    And thanks for helping out here. The more people who contribute, the better these wikis can be. --Nspace 00:55, 1 March 2011 (CST)

New Question! I was going to add the recent Gamespot Article to the "Media Links" section on the front page, but couldn't figure out how to edit it. Am I missing something obvious, or is the front page protected more than the rest of the wiki and I should just chill? The Apprentice 18:43, 1 April 2011 (CDT)

  • The front page is protected more than the rest of the wiki. :) I'll add it to the front page, but we should probably move the media links onto their own page sometime soon. --Nspace 21:06, 1 April 2011 (CDT)

The Pit

Tech Support

Screen shots are saved in C:\Users\<user>\AppData\Roaming\Sword of the Stars - The Pit (for Windows 7)

Latin from the Forum

quamdiu poteris superesse? = How long can you survive?
finis omnium rerum caro. = the end of all things flesh.
simplex bellum inexpertis. = War is simple to those who have never fought.
Oditores odituri sunt. = Let the haters hate.
Fabricatus Victoriosi. = Made of Win.
Nolite Troglodytas pascere. = Don't feed the trolls.
Equos mortes non flagellemus. = not beating a dead horse.
Per Ardua Ad Astra. = Through Hardship, the Stars.
Repensum est Canicula = Payback is a Bitch
Hi Mundi Custodiemus = We Will Watch Over These Worlds
victis honor = Honor to the vanquished
Terribile monstra devastantem = Terrifying monsters to destroy everything

Song Lyrics

“Filii filiaeque
Terrae doloris
O Fortissimi
Sideri sunt vestri.”

“Sons and daughters
Of the sorrowful Earth
You who are bravest
The stars belong to you.”



Couple of points:

  • First, the Wiki isn't intended to be Hierarchical, so if the plink can be used on the page, then having it end up in the Category is acceptable.
From the point of view of the page the plink is used on, you just get another, text based, link to the plink category.
From the point of view of the Category the plink points to, you get a listing of pages that reference that category.
  • Second, I would prefer to separate Race and Faction. Zuul info belongs to at least two Factions ( Morrigi Federation being a possible third ), but we are playing Factions, which are Political Units, rather than Races which are Lore Units.
Thus a Racial plink needs to be identified separately from a Faction plink.

That's my thoughts on the thing thus far...  :)

--Silvaril 00:08, 19 April 2011 (CDT)

  • I agree with you that a Racial plink needs to be identified separately from a Faction plink in multirace factions, which is why I reverted my change to the Liir plink and left the Zuul one alone. But the other plinks are both Factions and Races, so I don't feel that it makes sense to create separate categories or pages for the Hiver (as a race) and the Hiver Empire (as a faction). As for including the SotS2 Codex and Sandbox pages, meh. I don't particularly like the look of it and I don't think it is as elegant as I would like, but it's also not really a problem and shouldn't really effect anything when it comes to usability. I guess my concern is that if we add similar plinks to the tech categories, then the SotS2 Codex page will have at least 25 categories at the bottom of the page. We can get around that by just using direct "file:" links instead of plinks, but we'll just cross that bridge when we come to it. --Nspace 10:02, 19 April 2011 (CDT)


Until the full list of races included in the Morrigi Federation is published, let's just keep all Races separate from all Factions...  ;)

And even after, really, just to make the point that Races are not Factions or vice versa.

--Silvaril 05:14, 20 April 2011 (CDT)

Could you let me know your thoughts on Template:Fp? I created it to make template coding easier if we want to use the plink templates in them. (That's why the name is so short, to reduce clutter in template code.) Is this something you (all) might want to roll-out to the rest of the wiki? It'd be easy to rename the template too, by simply creating a new template page, and making it a template call to Fp.

If we update pages to use the more concise version, then we can delete all the templates with specific names for each faction, and have a single plink template for Factions and Races. So, less clutter on the list of templates too. (It really is more of a back-end issue. Presentation isn't effected either way.) --CPhoenix 07:51, 4 December 2011 (EST)

  • I like the concept, but I'm not sure of the utility of it. Do you have an idea or a plan for what we would need it for? --Nspace 01:11, 6 December 2011 (EST)
It's primarily for making new template code easier to write. Having one, short template call for a group of similar things you want to do, instead of the longer, full names, will make new template coding easier (less typing and less text to get lost in). I was just curious if you (as in, you and everyone else) might want use one template like this instead of the current 6 templates we have for each faction (and one template instead of the 7 for each race). If it's too cryptic, it's easy to create a template with a longer name like this:
(Yeah, I'm gonna shorten the "link" parameter to a single "l" (el) instead.)
Maybe the benefit isn't as obvious with races/factions as it might be with technologies. A single #switch function template on those can be the difference between one template for linked tech images, or a hundred or so. ^.^ --CPhoenix 08:31, 6 December 2011 (EST)
  • OK, I can see that. But I have a suggestion (assuming this isn't your plan already): instead of having Template:Fp link to the other templates (meaning we still have to build and maintain the original faction, race and tech templates), can we "build" the displayed template on the fly? So instead of l=sf calling | sf = {{SolForce-plink|c={{{c|}}} }}, it calls | sf = [[File:SolForce_icon.png|70 px|link=SolForce]] or something like that? That way we only have to build an maintain this one template to cover all of our -plink uses. --Nspace 01:36, 7 December 2011 (EST)
Yep. What you wrote makes sense. That's what I intended to do too. ;) For a sec I thought you meant something like this:
That's what I think of when you say "building on the fly". The benefit there is that the template is one line, but the downside is that it requires absolute discipline with file naming. What tech images that are uploaded would need to be renamed, yadda yadda. Easier to maintain a #switch function as long as it's commented properly.
In any case, separating Fp from all the -plink templates is as easy as copying the template code from the -plinks into the right case strings in Fp as you suggest. (Without the raw {{{ }}}, but that's easy to fix too.) I just linked to the original templates at the time I wrote the code because it was easier. Actually, I'll go do that right now.--CPhoenix 09:33, 7 December 2011 (EST)
There we go, done. And apparently #switch will handle the raw { } brackets properly in case strings, as long as they're withing #if functions. Well, that's what I get for reading the manual. --CPhoenix 09:51, 7 December 2011 (EST)

navbox testing

The Flatlist template doesn't appear to be working. Neither does the "state" parameter. I'm pretty sure that the collapsible table code needs to be changed or added to MediaWiki:Common.js (and possibly also several styles in MediaWiki:Common.css). --Nspace 00:42, 15 September 2011 (CDT)

Template Parameters

See my talk page. I think I've got your answer. Edit: Rorschach installed an extension that will help. We should be set to start building data pages now. --CPhoenix (talk) 18:57, 27 January 2012 (EST)


Moved to SotS2 talk:Data.


Try out the Special:Nuke page when you're killing spambots. :) --Admin 16:11, 22 March 2012 (UTC)

  •  :D Will do. That should speed up dealing with them. --Nspace 16:43, 22 March 2012 (UTC)
  • Ta  :D *cough* Given the default though, delete pages from all users, can we set the number of pages deleted down to 50 instead of 500...  ;) --Silvaril 00:23, 23 March 2012 (UTC)
    • Why? The whole idea of Nuke is to get rid of *all* the pages from a bad actor. --Admin 03:31, 23 March 2012 (UTC)
  • Read the page again. The DEFAULT is to delete pages for ALL USERS. Leave the username blank, get 500 pages from random users deleted. Really would prefer to only recover 50 in the off chance someone mis-clicks. --Silvaril 10:46, 25 March 2012 (UTC)
    • Thanks for explaining your concerns. --Admin 22:35, 25 March 2012 (UTC)

How do I...?

add links to Datapages? The Datapages seem to use different formatting from the rest of the pages, and it's been a long time since I last used MediaWiki.


Where should I put those images of ship sections we were talking about on the KP forums?

--WarpObscura 09:49, 7 February 2013 (UTC)

  • I'm not sure exactly what you mean, so I'm going to give you a over explained answer. :) The data pages are automatically generated by a program that reads the data files and outputs them in a way that makes it easy to create data driven pages. They are not really for human reading or editing. Generally you want any links to go on and link to other ship section, weapon or tech front pages or notes pages. Now if you mean "How do I link to the data on the datapages?" then you use the "#lst" formatting. For example "{{#lst:SotS2:Data/SecArmor CRhi|secSavingsCost}}" links to the Hiver CR Armor section data page and gets the data that is located in between the secSavingsCost tags. Take a look at the ship section size pages for good examples.

    If you would like to add or change the way something is laid out or formatted, let me know and I can make a change to the automated tool so we don't have to do it by hand. And if you don't want to mess with something, just put it on the notes page for the tech or ship section. From there it can get moved if necessary.

  • For the Images, I would suggest one of two things: Either just start uploading the images and I can add a Images subsection to the automatic script that creates the Ship Section Front pages that will give everyone a place to display those images Or you can just create a Images subsection on each ship section front page and start adding the images there. Either way will work, so just do whatever is easiest for you. --Nspace 17:27, 7 February 2013 (UTC)
    • Would this be the right camera angle for a ship section?
      Morrigi Standard-Armour-Fusion.jpg
      --WarpObscura 16:43, 9 February 2013 (UTC)

Got your message, but it doesn't quite seem to be working out... See, say, Node Focus Fusion, where it doesn't format right. --WarpObscura 07:59, 17 February 2013 (UTC)

  • Whoops, my bad, I get it now. --WarpObscura 08:09, 17 February 2013 (UTC)

We don't have pages for the defence platforms? How do I/we make them? --WarpObscura 17:29, 28 February 2013 (UTC)

  • Can you hold off making the pages for defence platforms until Monday? I've been updating my automated tool to handle the station sections, which include all platforms, but it's not quite done yet. Now that the new update is out, I'm going to try and finish the changes to the automated tool and update all the automated wiki pages. --Nspace 03:42, 1 March 2013 (UTC)

Are there any plans for Unknown Menace pages? --WarpObscura 07:43, 8 April 2013 (UTC)

  • There are already some Unknown Menace pages. Check out the following Unknown Menace and Category:Alien Menace. Feel free to make any changes you want or add more. Just be aware that parts of the individual pages are set up to be transcluded into the main Unknown Menace page (it looks like just the "MenaceName/Lore" and "MenaceName/Gameplay" sections), so if you want to make large changes, you should check how those changes effect the Unknown Menace page. --Nspace 18:09, 8 April 2013 (UTC)

There's something wrong with File:Morrigi Strafe-Armor-VCarver CR.jpg. It won't generate a thumbnail. --WarpObscura (talk) 03:43, 13 June 2013 (UTC)

  • I've run into this problem myself. For some reason, not all of the images can automatically generate a thumbnail image. I was able to work around this by uploading a image with the same file name but resized to match the thumbnail size I want. Once the thumbnail sized image is uploaded, you should be able to upload the full size image (again with the same file name) and the thumbnail image will be remembered. --Nspace (talk) 03:53, 16 June 2013 (UTC)

Any plans on making pages for the individual Suul'ka?

  • I hadn't planned on it, but it's not a bad idea. Taking a quick look at a few of the files, there are enough differences that it might be useful. However, it would probably need a different page setup from the regular ship sections as there are no banks and a ton of unique moduals and Psionics. If you want to start some pages, I'll try and work out a good page pattern that we can use. Considering how few of them there are and how different the Suul'ka are from everything else, I'm not sure I'll add them to the automatic tool, so the Suul'ka pages will probably be manual updated pages. --Nspace (talk) 19:27, 26 August 2013 (UTC)