Super Worlds

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Superworlds.png
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A great many administrative and logistical problems must be overcome for an empire to enter the era of macroeconomics. Now you will be able to build Forge and Gem worlds.


Notes

This information valid for Version 25003.10


A size 9 or larger world is required to use this technology.

  • Forge: doubles imperial population cap and doubles IO output.
  • Gem: multiplies civilian population cap by 5.

There is a downside to Super Worlds however. Gem worlds destroy resources and some biosphere due to population. Forge worlds have less population and destroy more biosphere in order to gain their size. [1]


Technology Info

Linked From: RP Hiver
Chance:
Human
Chance:
Liir-Zuul
Chance:
Loa
Chance:
Morrigi
Chance:
Tarka
Chance:
Zuul
Chance:
Enhanced Jurisdiction 200000 100% 100% 100% 100% 100% 100% 100%


Tech Name Tech Tree Unlinked
Prerequisites
Value Cost
Multiplier
Tech Group Danger
Level
Super Worlds Political Science n/a 200000 0 n/a 1



Links to: RP Hiver
Chance:
Human
Chance:
Liir-Zuul
Chance:
Loa
Chance:
Morrigi
Chance:
Tarka
Chance:
Zuul
Chance:
Cosmic Bureaucracies 300000 100% 100% 100% 100% 100% 100% 100%


References

  1. Mecron in Forum Post