Stutter Warp (Ship Section)

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Engine section.png
Ship section.png Design.png


Notes

This information valid for Version 25003.10



Cruiser

The cycling computers in this drive section are so efficient in their control of stutter teleportation that it is possible for enemy fire to pass through the ship.

Required Tech

Liir-Zuul: None


Basic Stats

Faction: Savings
Cost:
Production
Cost:
Crew
Provided:
Crew
Required:
Power
Provided:
Supply
Provided:
Liir-Zuul: 28000 2400 12 5 80 20


Speed and Turning

Faction: Acceleration: Linear
Speed:
Rotation
Speed:
Rotational
Acceleration
Yaw:
Rotational
Acceleration
Pitch:
Rotational
Acceleration
Roll:
FTL
Speed:
Liir-Zuul: 200 100 0 0 0 0 5


Armor and Structure

Faction: Top
Armor
(W x H):
Bottom
Armor
(W x H):
Side
Armor
(W x H):
Structure: Mass: Signature: CR
Modules:
Liir-Zuul: 10 x 5 10 x 5 10 x 5 400 5800 0 1


Weapon Mounts

Standard
Faction: Light: Medium:
Liir-Zuul: 4 2

Screenshots

Liir Standard-Armor-Stut CR.jpg
Top view

Dreadnought

The addition of a more powerful fusion power plant to the standard Stutter Warp improves the drives strategic range and speed.

Required Tech

Liir-Zuul: None


Basic Stats

Faction: Savings
Cost:
Production
Cost:
Crew
Provided:
Crew
Required:
Power
Provided:
Supply
Provided:
Liir-Zuul: 150000 10000 30 10 200 50


Speed and Turning

Faction: Acceleration: Linear
Speed:
Rotation
Speed:
Rotational
Acceleration
Yaw:
Rotational
Acceleration
Pitch:
Rotational
Acceleration
Roll:
FTL
Speed:
Liir-Zuul: 150 90 0 5 5 5 5


Armor and Structure

Faction: Top
Armor
(W x H):
Bottom
Armor
(W x H):
Side
Armor
(W x H):
Structure: Mass: Signature: CR
Modules:
DN
Modules:
Liir-Zuul: 20 x 12 20 x 12 20 x 12 2520 50000 0 2 1


Weapon Mounts

Standard
Faction: Light: Heavy:
Liir-Zuul: 9 1

Screenshots

Liir Standard-Armor-Stut DN.jpg
Top view

References