SotS2 Overview

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Publisher's Note

In Sword of the Stars 2, gamers will be reacquainted with the original six races from Swords of the Stars I and its expansions as well as reveal the dark secret of the original series, the Suul’ka – an ancient race that is responsible for tampering with the Liir, Zuul, and other races in the SotS universe!

Not limited to another entire new race and their unique drive technology, SotS2 will be a major step forward in the SotS approach to 4X gameplay, taking the easy-to-learn-hard-to-master philosophy set out in SotS1 and following that path to a new standard in space strategy games.[1]

Press Release

New York, Jan 27, 2010 – At the Paradox Interactive Convention last week, Kerberos revealed that their next project is the much awaited sequel to the critically hailed Sword of the Stars 4X franchise. Today, Paradox Interactive summarizes some of the details revealed.

In Sword of the Stars 2, gamers will be reacquainted with the original six races from Swords of the Stars I and its expansions as well as reveal the dark secret of the original series, the Suul’ka – an ancient race that is responsible for tampering with the Liir, Zuul, and other races in the SotS universe!

Not limited to another entire new race and their unique drive technology, SotS2 will be a major step forward in the SotS approach to 4X gameplay, taking the easy-to-learn-hard-to-master philosophy set out in SotS1 and following that path to a new standard in space strategy games.

”We've always felt there are many parallels between Paradox Interactive and Kerberos. We share a passion for game development, a dedication to a strong community and have earned a great deal of recognizition and creditability in the strategy gaming community for our work. Sword of the Stars 2 is in its early conception but is already showing potential of becoming Kerberos great masterpiece and we are very excited to play a part in bringing it to gamers worldwide, said Fredrik Wester, CEO Paradox Interactive.

“Sword of the Stars 2 represents not only an evolution of the SotS gameplay and story, but also a union between a developer and a publisher who understand gameplay and strategy above all else. To us, Paradox is more than just another publisher, they are fellow gamers who love strategy and action as much as we do. When it comes to the game itself, Sword of the Stars 2 will be far more than just a sequel where the graphics have been tuned up and a new unit or two thrown in. Instead players can look forward to a whole new game that is based on the central SotS experience, but willing and able to grow beyond it to offer even more in terms of strategy, tactics and gameplay.” Martin Cirulis, CEO Kerberos Productions.

Sword of the Stars 2 is in early production and is scheduled for release in 2011.[2]

A New Kind of Sequel

SotS2 will NOT follow the same model as almost all 4X sequels, which is to cover the same ground from the same time period but with more detail and fancier doo dads...which is part of why the trap you describe gets built and fallen into. If you are going to start with the dawn of civilization yet again and research the alphabet yet again you kinda have to start pulling apart the seams in order to create features that make it worth buying the game again.

SotS2, while retaining the key elements of what SotS "is" will NOT be the same game making you start at the same point but with a "prospecting mode" thrown in to make mining more "detailed"[3]

"Spreadsheet" 4X

SotS2 will have a bit more info but it will NEVER be a game where a screen of numbers is worth more than gameplay experience. Sorry but the 4X world is full of spread sheet games and there is very little reason to indulge that desire here. SotS is a game about YOU finding the answers that work, NOT about a mathematical derivation that always returns the perfect or right answers. The Wiki is an excellent RESOURCE for those who enjoy super detail, on the other hand it makes little or no difference to actual gameplay, and occasional it harms progress for the player when they count on a single number having meaning outside of interacting with a dozen other factors.[4]

In-game Encyclopedia

For SotS2 we are investigating a lot of ways to convey the feel of things and the racial background to various decisions as much as looking for the parts here and there where the player is truly in the dark as to the how or why of an event...be it exploding ship or rebelling world.[5]

The in-game encyclopedia will unlock articles after events have occurred in the game to provide context and backstory to SotS2.

References

  1. http://www.paradoxplaza.com/games/sword-of-the-stars-2
  2. http://www.paradoxplaza.com/press/2010/1/sword-of-the-stars-2-announced
  3. http://www.kerberos-productions.com/forum/viewtopic.php?p=248325#p248325
  4. http://www.kerberos-productions.com/forum/viewtopic.php?p=251499#p251499
  5. http://www.kerberos-productions.com/forum/viewtopic.php?p=262755#p262755