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navbox testing

The Flatlist template doesn't appear to be working. Neither does the "state" parameter. I'm pretty sure that the collapsible table code needs to be changed or added to MediaWiki:Common.js (and possibly also several styles in MediaWiki:Common.css). --Nspace 00:42, 15 September 2011 (CDT)




Weapon Page Changes

I'm not really happy with the look of the weapon, module and ship templates (there seems to be no tech template just yet). So I'm going to test some stuff out here and see if I can't make something that works a little better. --Nspace 17:18, 22 January 2012 (EST)

using Sandbox/Weapon and Sandbox/Technology, as well as Template:Sandbox/Weapon Infobox, SotS2:Data/Plasma Cannon and SotS2:Data/Fusion Cannon.

Fusion Cannon

This is a proposed replacement for the Fusion Cannon page.

FusionCannon.png
Energyweaps tree.png Research Icon.png

An improvement of the basic plasma cannon weapon platform that allows the plasma to reach critical Fusion temperatures before impact, resulting in greater damage.

Notes

toblave

where the mutton is nice and lean


Blah

blah blah blah blah


even more text



Subheading two testing text.

Further Subs

even more text



Subheading one test Text.


This is test text under the Test Heading.

SubheadingOne

Subheading one test Text.

Subheading Two

Subheading two testing text.

Further Subs

even more text



SubSubSec

final text in page


Technology Info

Linked From: RP Hiver
Chance:
Human
Chance:
Liir-Zuul
Chance:
Morrigi
Chance:
Tarka
Chance:
Zuul
Chance:
Plasma Cannon 90000 100% 100% 100% n/a% 100% 100% 100%


Tech Name Tech Tree Unlinked
Prerequisites
Value Cost
Multiplier
Tech Group Danger
Level
Fusion Cannon Energy Weapons n/a 90000 0 n/a 1



Links to: RP Hiver
Chance:
Human
Chance:
Liir-Zuul
Chance:
Morrigi
Chance:
Tarka
Chance:
Zuul
Chance:
Anti-Matter Cannon 220000 70% 80% 95% n/a% 90% 75% 35%
Heavy Fusion Cannon 160000 65% 80% 90% n/a% 70% 80% 40%
Plasma Projector 125000 65% 75% 95% n/a% 90% 75% 30%
Polarized Plasmatics 110000 55% 75% 85% n/a% 90% 60% 10%

Weapon Info

Size:Medium
Mount:Standard, Strafe
Technology:Fusion Cannon
Cost:5000
Crew:1
Power:5
Supply:0
Signature:4
HP:20
Attributes: Energy, Brawler
Armor Piercing Level:0
Ricochet Modifier:-10
Critical Hit Rolls:0
Critical Hit Bonus:5
Malfunction Percent:0%
Malfunction Damage:12
Weapon Type:Bolt
Fusion Cannon Attack Profile
Volleys:1
Recharge:7
Duration:Instantaneous
Ranges: Short Medium Long vs Planets
Range: 350 1500 2000 2500
Damage: 8 12 6
Deviation: 3 4 5
DPM: 69 103 51
Damage Grid:




Pop Damage (k):10
Infra Damage (μ):100
Terra Damage (μ):10


References




Energy Weapons

This is a proposed replacement for the Technology#Energy_Weapons section of the Technology page.

Tech name: Linked From: RP Hiver
Chance:
Human
Chance:
Liir-Zuul
Chance:
Morrigi
Chance:
Tarka
Chance:
Zuul
Chance:
Fusion Cannon Plasma Cannon 90000 100% 100% 100% n/a% 100% 100% 100%
Anti-Matter Cannon Fusion Cannon 220000 70% 80% 95% n/a% 90% 75% 35%
Heavy Fusion Cannon Fusion Cannon 160000 65% 80% 90% n/a% 70% 80% 40%

Ship Section Testing

Testing area for rework of ship sections. I don't think that the armor grid we currently display is very useful. If I can't rework it to something helpful, I'm probably going to drop it. --Nspace 23:30, 23 March 2012 (UTC)

Barrage

Mission section.png
Ship section.png Design.png


Notes

This information valid for Version 25003.10



Cruiser

This section is dedicated to the use of heavy weaponry, including Polaris missiles, torpedos and beams.

Required Tech

Hiver: Group Torpedos Heavy Ship Missiles n/a
Human: Group Heavy Beams Group Torpedos Heavy Ship Missiles
Liir-Zuul: Group Heavy Beams Group Torpedos Heavy Ship Missiles
Loa: Group Heavy Beams Group Torpedos Heavy Ship Missiles
Morrigi: Group Heavy Beams Group Torpedos Heavy Ship Missiles
Tarka: Group Heavy Beams Group Torpedos Heavy Ship Missiles
Zuul: Group Heavy Beams Group Torpedos Heavy Ship Missiles


Basic Stats

Faction: Savings
Cost:
Production
Cost:
Crew
Provided:
Crew
Required:
Power
Provided:
Supply
Provided:
Hiver: 40000 3500 45 15 5 60
Human: 35000 3200 25 10 0 25
Liir-Zuul: 32000 3400 20 2 20 25
Loa: 57600 3200 1 1 0 10
Morrigi: 41000 4300 25 8 10 30
Tarka: 30000 3200 20 5 0 20
Zuul: 30000 3100 24 12 20 25


Speed and Turning

Faction: Acceleration: Linear
Speed:
Rotation
Speed:
Rotational
Acceleration
Yaw:
Rotational
Acceleration
Pitch:
Rotational
Acceleration
Roll:
Hiver: -0.25 -10 0 0 0 0
Human: 0 -10 -5 0 0 0
Liir-Zuul: 0 10 0 0 0 0
Loa: 0 -10 -5 0 0 0
Morrigi: 0 -10 -5 0 0 0
Tarka: 0 -10 0 0 0 0
Zuul: 0 -5 -5 0 0 0


Armor and Structure

Faction: Top
Armor
(W x H):
Bottom
Armor
(W x H):
Side
Armor
(W x H):
Structure: Mass: Signature: CR
Modules:
Hiver: 10 x 7 10 x 7 10 x 7 600 13000 0 1
Human: 10 x 7 10 x 7 10 x 7 520 10000 10 1
Liir-Zuul: 10 x 5 10 x 5 10 x 5 560 9000 0 1
Loa: 10 x 5 10 x 5 10 x 5 770 11000 10 1
Morrigi: 10 x 8 10 x 8 10 x 8 480 9000 0 1
Tarka: 10 x 6 10 x 4 10 x 6 400 8000 10 1
Zuul: 10 x 8 10 x 6 10 x 8 275 9800 20 1


Weapon Mounts

Standard Polaris Heavy Beam Free Beam Torpedo
Faction: Light: Medium: Very Heavy: Very Heavy: Very Heavy: Very Heavy:
Hiver: 4 2 2 0 0 2
Human: 6 2 1 2 0 2
Liir-Zuul: 6 2 2 1 0 3
Loa: 4 2 2 2 0 2
Morrigi: 6 2 1 2 0 3
Tarka: 6 0 2 2 0 1
Zuul: 4 2 1 0 2 2


References