Psionics

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Psionictech tree.png Research Icon.png

Information on the Psionic Technology in the game. All races should have a chance to get something in this tree, even the Tarka. The Tarka have done their best to eradicate psionic ability in their species, but that doesn't mean they've succeeded. [1] Note that the Loa, due to not being a biological race, do not have any psionic technology. As a result, they are also immune to some of its effects, like Fear. Even if they had access to psionic technologies, their method of terraforming (removing the entire biosphere) would deplete them of all psionic energy.

Tech List

Tech Name Tech Tree Unlinked
Prerequisites
Value Cost
Multiplier
Tech Group Danger
Level
Clairvoyance Psionics n/a 100000 0 n/a 1
Coercion Psionics n/a 275000 0 PsICombat 1
Combat Telekinesis Psionics n/a 120000 0 PsICombat 1
Doomsayers Psionics n/a 180000 0 n/a 1
Empathy Psionics n/a 50000 0 PsICombat 1
Farsense Psionics n/a 60000 0 n/a 1
Iron Mind Psionics n/a 3750000 0 n/a 1
Lesser Glamour Psionics n/a 80000 0 PsICombat 1
LifeSense Psionics n/a 50000 0 n/a 1
MechaEmpathy Psionics n/a 60000 0 n/a 1
MetaKineses Psionics n/a 120000 0 PsICombat 1
Micro-Telekinesis Psionics n/a 100000 0 n/a 1
Possession Psionics n/a 225000 0 PsICombat 2
Precognition Psionics n/a 200000 0 n/a 1
Reflect Psionics n/a 360000 0 n/a 1
Resistance Psionics n/a 60000 0 n/a 1
Scientific Prolepsis Psionics n/a 180000 0 n/a 2
Shield Psionics n/a 200000 0 PsICombat 1
Subversion Psionics n/a 120000 0 PsICombat 1
Telekinesis Psionics n/a 60000 0 n/a 1
Telepathic Security Psionics n/a 220000 0 n/a 1
Telepathy Psionics n/a 150000 0 n/a 1
Warmind Psionics n/a 240000 0 n/a 1
Wild Talents Psionics n/a 5000 0 n/a 1
Tech Name Tech Tree Unlinked
Prerequisites
Value Cost
Multiplier
Tech Group Danger
Level

Biosphere

Biosphere is used to recharge psionic power between turns. Psionics are derived from the interaction between life and the rest of the universe. The more diverse the pattern of life a species is surrounded by, the more powerfully the people of that species are attuned to these things and thus the more rapidly they regenerate their psi abilities. [2] Terraforming destroys biosphere, making the Biosphere Preservation tech a top priority for players that want to seriously use Psionics.

Psionics in Combat

  • Biosphere is used to recharge psionic power between turns.
  • Wildfire (as well as Block) are 1 shot abilities, so they do not require a charge. The other psionics require a target and a charge. Since everyone can be moving around (including the one casting the psionic), it can be difficult to select a target on the fly and hold the mouse over it as the ability charges. So to avoid that, once the target is selected the player doesn't have to hold the mouse over the target. All the player has to do is click the psionic button, charge and release.
  • The circle is a mouse timer and it has nothing to do with psionics. It is there for players that do not have middle mouse buttons (to click and focus on an object) and to open the waypoint control (to rotate the ship(s) waypoints or change formations) instead of holding the SHIFT button. [3]

Psionic Abilities

Inspiration - gives added resistance to psionic effects from enemies (eg: causes enemy to use more psi power to do life drain), effect is for a group of ships and it decays over time.

Block - click the Block button and the mouse icon will turn into the select friendly icon, click a friend and this gives a buff against psi attacks (same as inspiration except it gives more resistance and does not decay).

TKFist - select a target, click and hold TKFist button below psi bar, when charged, release button and it will fire a kinetic blast at the target.

Hold - select a target, click and hold Hold button and it will hold a ship in place (depending on target size, will take longer to apply effect and will consume more power)

Crush - same as hold except it also causes crush damage to the targeted ship

Repair - hold and it repairs ship (must have some armor available, when armor is all gone, it will not repair that side).

Fear - select a target, click and hold the Fear button and it will turn the target yellow and have it run away (depending on the size of target and and buffs, it may take longer to apply the effect).

Reveal - click and it will reveal all cloaked ships for a short duration.

Listen - select a target, click and hold the Listen button and as long as you are holding it, you can see the target's desired destination and its currently selected main target.

WildFire - click the WildFire button, the icon will change to the target icon, click a target and this target will lose control of all weapons and fire in all directions.

Control - select a target, click and hold the Control button and you will gain control of the target for 1 minute (depending on size of target, it may take longer to apply effect)

Mirage - click the Mirage button and 3 mirage copies of your ship will appear. These will divert enemy fire and block damage to your ship.

False Friend - click the False Friend button and your ship will turn into a copy of your enemy's ship (of same size class) as will it will look like a friend on your enemy's sensor.

Invisibility - click the Invisibility button and your ship will turn invisible. [4]

References

  1. Erinys in Forum Post
  2. Mecron in Forum Post
  3. ddub in Forum Post
  4. ddub in Forum Post