Phantom Missiles

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Phantom missiles.png
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This variant of the Polaris missile sacrifice some of its warhead space in order to house a intangibility generator that allows the missile to evade enemy fire for brief pulses. This has the added bonus of making the Phantom Missile the only weapon that can directly engage an intangible vessel.


Notes

This information valid for Version 25003.10



Technology Info

Linked From: RP Hiver
Chance:
Human
Chance:
Liir-Zuul
Chance:
Loa
Chance:
Morrigi
Chance:
Tarka
Chance:
Zuul
Chance:
Heavy Ship Missiles 300000 75% 50% 85% 65% 60% 70% 5%


Tech Name Tech Tree Unlinked
Prerequisites
Value Cost
Multiplier
Tech Group Danger
Level
Phantom Missiles Warhead Technology Intangibility 300000 0 n/a 2



No Technologies are linked to from Phantom Missiles.


Weapon Info

Phantom Missile

Size:Very Heavy
Mount:Polaris Missile
Technology:Phantom Missiles
Cost:10000
Crew:6
Power:2
Supply:14
Signature:2
HP:0
Attributes: Explosive, Phantom, Stand Off, Tracking, Upgradable
Armor Piercing Level:0
Ricochet Modifier:-10
Critical Hit Rolls:2
Critical Hit Bonus:35%
Malfunction Percent:5%
Malfunction Damage:150
Weapon Type:Missile
Flight Time:120 sec.
Phantom Missile Attack Profile
Volleys:1
Recharge:30
Duration:Instantaneous
Ranges: Short Medium Long vs Planets
...
Range: 5000 9500 15000 15000
Damage: 20 20 20
Deviation: 0 0 0
DPM: 40 40 40
Damage Grid:




Pop Damage (k):5000
Infra Damage (μ):20000
Terra Damage (μ):20000



References