Kinetic Missiles

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Kinetic missle.png
Warheadtech tree.png Research Icon.png


Using neutronium alloys as a non-explosive warhead coupled with advanced ionic thrusters, the Kinetic Missile uses the power of an extremely high velocity collision to damage or destroy a target. Should the target survive impact, it will still have to recover from the large kinetic vector imparted to it by the missile. This missile's launcher can only be mounted in a large turret position.


Notes

This information valid for Version 25003.10


The damage upgrades from Anti-Matter Warheads and Reflex Warheads are not applied to Kinetic Missiles.

It is not compatible with Spinal Mounts or Very Heavy turrets.


Technology Info

Linked From: RP Hiver
Chance:
Human
Chance:
Liir-Zuul
Chance:
Loa
Chance:
Morrigi
Chance:
Tarka
Chance:
Zuul
Chance:
Heavy Ship Missiles 220000 75% 80% 85% 50% 80% 70% 50%


Tech Name Tech Tree Unlinked
Prerequisites
Value Cost
Multiplier
Tech Group Danger
Level
Kinetic Missiles Warhead Technology n/a 220000 0 n/a 1



Links to: RP Hiver
Chance:
Human
Chance:
Liir-Zuul
Chance:
Loa
Chance:
Morrigi
Chance:
Tarka
Chance:
Zuul
Chance:
Thud Missiles 275000 90% 75% 50% 35% 60% 95% 50%


Weapon Info

Kinetic Missile

Size:Heavy
Mount:Standard
Technology:Kinetic Missiles
Cost:15000
Crew:3
Power:1
Supply:10
Signature:3
HP:0
Attributes: Explosive, Stand Off, Tracking
Armor Piercing Level:0
Ricochet Modifier:-10
Critical Hit Rolls:2
Critical Hit Bonus:15%
Malfunction Percent:0%
Malfunction Damage:75
Weapon Type:Missile
Flight Time:80 sec.
Kinetic Missile Attack Profile
Volleys:1
Recharge:30
Duration:Instantaneous
Ranges: Short Medium Long vs Planets
...
Range: 5000 6000 9000 15000
Damage: 14 15 16
Deviation: 0 0 0
DPM: 28 30 32
Damage Grid:




Pop Damage (k):15
Infra Damage (μ):50000
Terra Damage (μ):0



References