Flicker Warp (Ship Section)

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Engine section.png
Ship section.png Design.png


Notes

This information valid for Version 25003.10



Cruiser

The cycling computers in this drive section are so efficient in their control of stutter teleportation that it is possible for enemy fire to pass through the ship.

Required Tech

Liir-Zuul: Anti-Matter Flicker Warp


Basic Stats

Faction: Savings
Cost:
Production
Cost:
Crew
Provided:
Crew
Required:
Power
Provided:
Supply
Provided:
Liir-Zuul: 50000 2300 17 8 130 25


Speed and Turning

Faction: Acceleration: Linear
Speed:
Rotation
Speed:
Rotational
Acceleration
Yaw:
Rotational
Acceleration
Pitch:
Rotational
Acceleration
Roll:
FTL
Speed:
Liir-Zuul: 200 124 5 0 0 0 12


Armor and Structure

Faction: Top
Armor
(W x H):
Bottom
Armor
(W x H):
Side
Armor
(W x H):
Structure: Mass: Signature: CR
Modules:
Liir-Zuul: 10 x 5 10 x 5 10 x 5 800 7000 10 1


Weapon Mounts

Standard
Faction: Light: Medium: Heavy:
Liir-Zuul: 4 2 1

Screenshots

Liir Standard-Armor-Flick CR.jpg
Top view

Dreadnought

The cycling computers in this drive section are so efficient in their control of stutter teleportation that it is possible for some enemy fire to pass through the ship.

Required Tech

Liir-Zuul: Anti-Matter Flicker Warp


Basic Stats

Faction: Savings
Cost:
Production
Cost:
Crew
Provided:
Crew
Required:
Power
Provided:
Supply
Provided:
Liir-Zuul: 340000 5000 35 10 350 60


Speed and Turning

Faction: Acceleration: Linear
Speed:
Rotation
Speed:
Rotational
Acceleration
Yaw:
Rotational
Acceleration
Pitch:
Rotational
Acceleration
Roll:
FTL
Speed:
Liir-Zuul: 180 110 10 5 5 5 12


Armor and Structure

Faction: Top
Armor
(W x H):
Bottom
Armor
(W x H):
Side
Armor
(W x H):
Structure: Mass: Signature: CR
Modules:
DN
Modules:
Liir-Zuul: 20 x 12 20 x 12 20 x 12 2800 50000 0 2 1


Weapon Mounts

Standard
Faction: Light: Medium: Heavy:
Liir-Zuul: 9 6 1

Screenshots

Liir Standard-Armor-Flick DN.jpg
Top view

References