Curvature Compensating Flicker Warp

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Engine section.png
Ship section.png Design.png


Notes

This information valid for Version 25003.10



Cruiser

These drives more easily adapt to steep gravity wells, considerably reducing the typical slow-down effect Liir ships suffer when approaching the gravity effects of a solar system.

Required Tech

Liir-Zuul: Anti-Matter Curvature Compensator


Basic Stats

Faction: Savings
Cost:
Production
Cost:
Crew
Provided:
Crew
Required:
Power
Provided:
Supply
Provided:
Liir-Zuul: 75000 2300 15 5 150 25


Speed and Turning

Faction: Acceleration: Linear
Speed:
Rotation
Speed:
Rotational
Acceleration
Yaw:
Rotational
Acceleration
Pitch:
Rotational
Acceleration
Roll:
FTL
Speed:
Liir-Zuul: 200 180 25 0 0 0 16


Armor and Structure

Faction: Top
Armor
(W x H):
Bottom
Armor
(W x H):
Side
Armor
(W x H):
Structure: Mass: Signature: CR
Modules:
Liir-Zuul: 10 x 7 10 x 7 10 x 7 750 5000 5 1


Weapon Mounts

Standard
Faction: Light: Medium: Heavy:
Liir-Zuul: 4 2 1

Screenshots

Liir Standard-Armor-CC CR.jpg
Top view

Dreadnought

These drives more easily adapt to steep gravity wells, considerably reducing the typical slow-down effect Liir ships suffer when approaching the gravity effects of a solar system.

Required Tech

Liir-Zuul: Anti-Matter Curvature Compensator


Basic Stats

Faction: Savings
Cost:
Production
Cost:
Crew
Provided:
Crew
Required:
Power
Provided:
Supply
Provided:
Liir-Zuul: 400000 8000 35 5 400 90


Speed and Turning

Faction: Acceleration: Linear
Speed:
Rotation
Speed:
Rotational
Acceleration
Yaw:
Rotational
Acceleration
Pitch:
Rotational
Acceleration
Roll:
FTL
Speed:
Liir-Zuul: 60 125 10 5 5 5 16


Armor and Structure

Faction: Top
Armor
(W x H):
Bottom
Armor
(W x H):
Side
Armor
(W x H):
Structure: Mass: Signature: CR
Modules:
DN
Modules:
Liir-Zuul: 20 x 14 20 x 14 20 x 14 2600 40000 0 2 1


Weapon Mounts

Standard
Faction: Light: Medium: Heavy:
Liir-Zuul: 9 6 1

Screenshots

Liir Standard-Armor-CC DN.jpg
Top view

References