Blast Beams

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Blast beams.png
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These large missiles use a single Fusion blast to create a Heavy Beam class laser at the moment of detonation.


Notes

This information valid for Version 25003.10


Polaris Blast Beams release 1 Heavy Combat Beam when they detonate 500 meters from the target. Please see that weapon for the damage pattern cased by a normal hit. The damage pattern shown below reflects what happens if the missile strikes something before detonating.

The damage upgrades from Anti-Matter Warheads and Reflex Warheads are not applied to Polaris Blast Beams.


Technology Info

Linked From: RP Hiver
Chance:
Human
Chance:
Liir-Zuul
Chance:
Loa
Chance:
Morrigi
Chance:
Tarka
Chance:
Zuul
Chance:
Heavy Ship Missiles 275000 70% 80% 75% 95% 90% 70% 60%


Tech Name Tech Tree Unlinked
Prerequisites
Value Cost
Multiplier
Tech Group Danger
Level
Blast Beams Warhead Technology Group Heavy Beams 275000 0 n/a 2



Links to: RP Hiver
Chance:
Human
Chance:
Liir-Zuul
Chance:
Loa
Chance:
Morrigi
Chance:
Tarka
Chance:
Zuul
Chance:
Blast Storm 250000 50% 85% 90% 85% 80% 65% 50%


Weapon Info

Polaris Blast Beam

Size:Very Heavy
Mount:Polaris Missile
Technology:Blast Beams
Cost:20000
Crew:7
Power:3
Supply:14
Signature:3
HP:0
Attributes: Energy, Explosive, Stand Off, Tracking
Armor Piercing Level:0
Ricochet Modifier:-10
Critical Hit Rolls:0
Critical Hit Bonus:5%
Malfunction Percent:5%
Malfunction Damage:200
Weapon Type:Missile
Flight Time:100 sec.
Polaris Blast Beam Attack Profile
Volleys:1
Recharge:30
Duration:Instantaneous
Ranges: Short Medium Long vs Planets
...
Range: 20000 20000 20000 20000
Damage: 20 20 20
Deviation: 0 0 0
DPM: 40 40 40
Damage Grid:




Pop Damage (k):0
Infra Damage (μ):0
Terra Damage (μ):0



References