Bio War

From SotS2
Jump to: navigation, search
Mission section.png
Ship section.png Design.png


Notes

This information valid for Version 25003.10



Cruiser

Through research, a variety of biological agents can be developed for war, but only one system can deliver them onto an enemy world. Bio Missiles cannot sustain much damage, and should be deployed with care. Bio War sections can be re-armed between combat

Required Tech

Hiver: Group Bioweapons
Human: Group Bioweapons
Liir-Zuul: Group Bioweapons
Loa: Group Bioweapons
Morrigi: Group Bioweapons
Tarka: Group Bioweapons


Basic Stats

Faction: Savings
Cost:
Production
Cost:
Crew
Provided:
Crew
Required:
Power
Provided:
Supply
Provided:
Hiver: 60000 2300 25 10 10 40
Human: 15000 2500 20 10 5 30
Liir-Zuul: 45000 1800 15 5 10 15
Loa: 63000 3500 1 1 5 10
Morrigi: 61000 3100 15 0 10 30
Tarka: 55000 2300 5 5 5 10


Speed and Turning

Faction: Acceleration: Linear
Speed:
Rotation
Speed:
Rotational
Acceleration
Yaw:
Rotational
Acceleration
Pitch:
Rotational
Acceleration
Roll:
Hiver: 0 -20 -15 0 0 0
Human: 0 10 0 0 0 0
Liir-Zuul: 0 -15 0 0 0 0
Loa: 0 -20 -15 0 0 0
Morrigi: 0 -5 -15 0 0 0
Tarka: 0 -20 -15 0 0 0


Armor and Structure

Faction: Top
Armor
(W x H):
Bottom
Armor
(W x H):
Side
Armor
(W x H):
Structure: Mass: Signature:
Hiver: 10 x 5 10 x 5 10 x 5 560 7000 0
Human: 10 x 3 10 x 3 10 x 4 400 7000 0
Liir-Zuul: 10 x 3 10 x 3 10 x 3 880 7000 0
Loa: 10 x 2 10 x 2 10 x 2 600 7500 0
Morrigi: 10 x 6 10 x 6 10 x 6 600 6000 0
Tarka: 10 x 5 10 x 3 10 x 5 400 6500 0


Weapon Mounts

Standard Biomissile
Faction: Light: Very Heavy:
Hiver: 6 3
Human: 4 3
Liir-Zuul: 6 4
Loa: 6 2
Morrigi: 4 3
Tarka: 4 3

Screenshots

Hiver
Human
Liir
Morrigi

Dreadnought

Through research, a variety of biological agents can be developed for war, but only one system can deliver them onto an enemy world. Bio Missiles cannot sustain much damage, and should be deployed with care. Bio War sections can be re-armed between combat rounds. It may be possible to upgrade the basic engine systems through research.

Required Tech

Hiver: Group Bioweapons
Human: Group Bioweapons
Liir-Zuul: Group Bioweapons
Loa: Group Bioweapons
Morrigi: Group Bioweapons
Tarka: Group Bioweapons


Basic Stats

Faction: Savings
Cost:
Production
Cost:
Crew
Provided:
Crew
Required:
Power
Provided:
Supply
Provided:
Hiver: 200000 16000 145 0 60 225
Human: 400000 16000 40 30 10 30
Liir-Zuul: 160000 16000 50 25 80 50
Loa: 288000 16000 1 1 30 20
Morrigi: 500000 19000 40 0 0 20
Tarka: 55000 18000 65 40 25 75


Speed and Turning

Faction: Acceleration: Linear
Speed:
Rotation
Speed:
Rotational
Acceleration
Yaw:
Rotational
Acceleration
Pitch:
Rotational
Acceleration
Roll:
Hiver: 0 5 0 0 0 0
Human: 0 -10 -10 0 0 0
Liir-Zuul: 0 -10 0 0 0 0
Loa: 0 -10 -10 0 0 0
Morrigi: 0 -10 -10 0 0 0
Tarka: 0 -10 -10 0 0 0


Armor and Structure

Faction: Top
Armor
(W x H):
Bottom
Armor
(W x H):
Side
Armor
(W x H):
Structure: Mass: Signature: CR
Modules:
Hiver: 20 x 20 20 x 20 20 x 20 4000 35000 0 2
Human: 20 x 13 20 x 13 20 x 13 2400 40000 0 2
Liir-Zuul: 20 x 15 20 x 15 20 x 15 3400 36000 0 2
Loa: 20 x 11 20 x 11 20 x 11 3500 50000 0 2
Morrigi: 20 x 12 20 x 12 20 x 10 2400 40000 0 2
Tarka: 20 x 13 20 x 10 20 x 13 2400 40000 0 2


Weapon Mounts

Standard Missile Biomissile
Faction: Light: Medium: Heavy: Heavy: Very Heavy:
Hiver: 9 6 0 0 9
Human: 10 4 0 1 9
Liir-Zuul: 9 6 1 0 12
Loa: 9 6 1 0 12
Morrigi: 12 8 0 0 8
Tarka: 3 6 0 0 8

Screenshots

Hiver
Human
Liir
Alt view, Liir
Morrigi
Tarka

References