Antimatter Warp

From SotS2
Jump to: navigation, search
Engine section.png
Ship section.png Design.png


Notes

This information valid for Version 25003.10



Cruiser

The ultimate hyper-drive design, improving the strategic and maneuvering speed of ships.

Required Tech

Tarka: Warp


Basic Stats

Faction: Savings
Cost:
Production
Cost:
Crew
Provided:
Crew
Required:
Power
Provided:
Supply
Provided:
Tarka: 70000 2100 30 10 140 50


Speed and Turning

Faction: Acceleration: Linear
Speed:
Rotation
Speed:
Rotational
Acceleration
Yaw:
Rotational
Acceleration
Pitch:
Rotational
Acceleration
Roll:
FTL
Speed:
Tarka: 50 150 3 1 1 1 12


Armor and Structure

Faction: Top
Armor
(W x H):
Bottom
Armor
(W x H):
Side
Armor
(W x H):
Structure: Mass: Signature: CR
Modules:
Tarka: 10 x 10 10 x 8 10 x 10 800 6000 0 1


Weapon Mounts

Standard
Faction: Medium: Heavy:
Tarka: 2 1


Dreadnought

The ultimate hyper-drive design, improving the strategic and maneuvering speed of ships.

Required Tech

Tarka: Anti-Matter Warp


Basic Stats

Faction: Savings
Cost:
Production
Cost:
Crew
Provided:
Crew
Required:
Power
Provided:
Supply
Provided:
Tarka: 400000 10500 75 50 210 70


Speed and Turning

Faction: Acceleration: Linear
Speed:
Rotation
Speed:
Rotational
Acceleration
Yaw:
Rotational
Acceleration
Pitch:
Rotational
Acceleration
Roll:
FTL
Speed:
Tarka: 60 140 5 0 0 0 12


Armor and Structure

Faction: Top
Armor
(W x H):
Bottom
Armor
(W x H):
Side
Armor
(W x H):
Structure: Mass: Signature: CR
Modules:
DN
Modules:
Tarka: 20 x 19 20 x 16 20 x 19 2800 41000 0 2 1


Weapon Mounts

Standard
Faction: Light: Medium: Heavy:
Tarka: 2 2 1


References