Antimatter Shaped Hyperfield

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Engine section.png
Ship section.png Design.png


Notes

This information valid for Version 25003.10



Cruiser

The use of an Antimatter power planet creates a greater increase in strategic range and speed than in Shaped Hyperfield Fusion designs.

Required Tech

Tarka: Anti-Matter


Basic Stats

Faction: Savings
Cost:
Production
Cost:
Crew
Provided:
Crew
Required:
Power
Provided:
Supply
Provided:
Tarka: 60000 2100 30 22 100 40


Speed and Turning

Faction: Acceleration: Linear
Speed:
Rotation
Speed:
Rotational
Acceleration
Yaw:
Rotational
Acceleration
Pitch:
Rotational
Acceleration
Roll:
FTL
Speed:
Tarka: 30 125 0 0 0 0 9


Armor and Structure

Faction: Top
Armor
(W x H):
Bottom
Armor
(W x H):
Side
Armor
(W x H):
Structure: Mass: Signature: CR
Modules:
Tarka: 10 x 8 10 x 6 10 x 8 640 7000 0 1


Weapon Mounts

Standard
Faction: Medium: Heavy:
Tarka: 2 1


Dreadnought

The use of an Antimatter power planet creates a greater increase in strategic range and speed than in Shaped Hyperfield Fusion designs.

Required Tech

Tarka: Anti-Matter


Basic Stats

Faction: Savings
Cost:
Production
Cost:
Crew
Provided:
Crew
Required:
Power
Provided:
Supply
Provided:
Tarka: 250000 10500 75 50 210 70


Speed and Turning

Faction: Acceleration: Linear
Speed:
Rotation
Speed:
Rotational
Acceleration
Yaw:
Rotational
Acceleration
Pitch:
Rotational
Acceleration
Roll:
FTL
Speed:
Tarka: 25 125 5 0 0 0 9


Armor and Structure

Faction: Top
Armor
(W x H):
Bottom
Armor
(W x H):
Side
Armor
(W x H):
Structure: Mass: Signature: CR
Modules:
DN
Modules:
Tarka: 20 x 19 20 x 16 20 x 19 2800 41000 0 2 1


Weapon Mounts

Standard
Faction: Light: Medium: Heavy:
Tarka: 2 2 1


References