About Kerberos Productions

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Kerberos Productions is a gathering of experienced video game developers based in Vancouver, British Columbia, Canada. Before forming their own company, the team was responsible in the development of both Homeworld: Cataclysm for Sierra, Treasure Planet: Battle at Procyon for Disney Interactive, and Bully for Rockstar. Team members have also worked over a dozen hit games, including Homeworld, Ground Control, Team Fortress, Counterstrike, Ghostbusters: The Video Game and more.

As a company, Kerberos has established a reputation in the gaming industry of applying their experience of developing A+ titles towards a new, high standard of gameplay with low production overhead.

While trained in the standard development cycles, Kerberos is avoiding the high management costs combined with unproven technology, which often leads to overruns in development time and costs that devour any long term profits for both the developer and publisher. Every member of Kerberos Productions is working directly on each project, with an emphasis on solid gameplay, modular and flexible game engines, and user-friendly tools, which are used to produce fun and exciting titles in shorter than typical development cycles, providing publishers with high-quality games at sensible production costs.

We believe that a solid team that works and plays together will always out produce a company of comparable skill where everyone regards it as just a job. We provide employees with a work environment with a strong sense of community and camaraderie that supports their love of games and interest in learning and improving their skills. We are a unified group of industry veterans who don’t just make video games; we play and understand games.

Team Members

Martin Cirulis (aka Mecron):

CEO
Creative Director
Lead Design
Alien Design

Chris Stewart (aka castewar):

Design
Cinematics
Producer

Arinn Dembo (aka Erinys):

Lead Writer
Background Materials
Alien Design

Chris Gerspacher (aka Degrassi):

Lead Artist
Cinematics

John Yakimow (aka Golden Yak):

3D / Concept Artist

Ryan Blanks (aka mcratdog):

3D Artist

Herod Gilani:

Surface Artist

Greg Kolodzian:

3D Modeler / Texture Artist - Zuul

Allan MacDonald:

3D Generalist

Ken Lee (aka Mr.Foo):

2D Artist
Alien Design

Darren Grant (aka Kludgy):

Technical Director
Programming Lead

David Salsman (aka lavamadness):

Senior Programmer
UI Programming
Network Programming

Darren Waine (aka ddub):

Programming

Nick Naso (aka nextek):

Programming

Will Goodall (aka rimbimbambo):

Tools & Effects Programmer

Dan Read

AI Programming

James Goldthorpe

Additional Programming

Allan Williamson:

3D Artist

Michael Slade (aka Orion):

Kerberos Support

James Anderson ( Departed ):

Programming