Warning: A skin using autodiscovery mechanism, SotS, was found in your skins/ directory. The mechanism will be removed in MediaWiki 1.25 and the skin will no longer be recognized. See https://www.mediawiki.org/wiki/Manual:Skin_autodiscovery for information how to fix this. [Called from Skin::getSkinNames in /home/caste2warsots/public_html/wiki/sots1/includes/Skin.php at line 74] in /home/caste2warsots/public_html/wiki/sots1/includes/debug/Debug.php on line 303
SotS Version 1.2.2 - SotS

SotS Version 1.2.2

From SotS

Previous Version Next Version
<=== ===>
Version 1.2.1 SotSIcon.png Version 1.3.6 BoBIcon.png

Latest Version by Release
Sword of the Stars Born of Blood A Murder of Crows Argos Naval Yard
Version 1.2.2 SotSIcon.png Version 1.5.3 BoBIcon.png CE Icon.png Version 1.6.7 AMoC-Icon.png Version 1.8.0 ANY-icon.png SotS-CC-icon.png

All future updates will be made as patches for Argos Naval Yard.

Third Update (All versions)
Release: March 15, 2007
Press Release: All versions

Downloads exist to update from the North America/UK Retail release, German, French or Spanish Retail release and version 1.2.1.


  1. — Improved AI reasoning about when to auto–resolve combat peacefully.
  2. — Expanded AI tech research strategies.
  3. — Reviewed AI diplomatic reasoning and fixed a number of related small bugs.
  4. — AI now receives a 5x disposition bonus with an enemy who auto–resolves combat peacefully.
  5. — Improved initial AI–to–AI disposition.
  6. — Modified AI exploration strategy to make better use of existing scouts by pushing fronts.
  7. — Modified contested AI colonization to improve interaction with allies.
  8. — AI will no longer surrender due to a large chunk of its empire being lost to a rebellion.
  9. — AI now builds more defenses more selectively.
  10. — Various tweaks and changes to AI rebellion behaviour.
    1. — Changed color.
    2. — Rebel encounters with AI virus/slave technology will cripple some of its ships.
    3. — New ship design names.
    4. — Adjusted output rates.
    5. — Player who caused the rebellion loses all progress on current AI research.
    6. — Defense platforms are now subverted.
    7. — No longer has to research translation technologies.
    8. — All AI Command sections act as deep scans for the rebel AI players.
    9. — Number of victim's colonies received on its first turn.
    10. — Now receives an output bonus on its first turn.
    11. — Now receives a savings bonus per system on its first turn.
    12. — Ship construction cost reduced.
    13. — Automatically colonizes any undefended systems its ships encounter.
    14. — No longer causes combat on its first turn.
    15. — Rebel AI players are now naturally immune to climate hazard.
    16. — Rebel AI players are now naturally immune to bio weapons.
  11. — Combat auto-resolution changes:
    1. — Now simulates assault shuttle return runs and node missile tactics.
    2. — Increased effectiveness versus an undefended colony.
  12. — Tweaks to planet development effects.
  13. — Increased waypoint-reached thresholds for ships in combat.
  14. — Cloaked ships now show up on combat card if a deep scan ship is present.
  15. — Trade slider no longer moves when output rates are adjusted after a colony is developed.
  16. — Meson shield tech now unlocks shield ship sections.
  17. — Improved combat ship maneuvering, including taking more advantage of the vertical field.
  18. — Liir movement now with 30% more "inertialyness"
  19. — Adjustments to various turret arcs.


  1. — Fixed ships with spinal mounts not turning to face their targets.
  2. — Fixed standoff weapon family priorities and set more intelligent standoff ranges.
  3. — Fixed team chat.
  4. — Fixed various turret arcs.
  5. — Fixed starmap path errors for fleets originating at an enemy colony.
  6. — Fixed subtle logic bug in random distribution on planet stats.
  7. — Fixed lingering logic issues with end-of-combat detection.
  8. — Fixed trade slider no longer moves when output rates are adjusted after a colony is developed.
  9. — Fixed AI special project premature acquisition bug.
  10. — Fixed sensor screen display issues for ships subverted by the PM in combat.
  11. — Fixed bug where random encounters might be autoresolved peacefully.
  12. — Fixed bobblehead bug.
  13. — Fixed asteroid monitor build bug.
  14. — Fixed AI now considers these weapon techs: WEP_PDtech, WEP_VRFtech, SLD_*.
  15. — Fixed rebel AI Command section conflicts resulting from trying to build cloaked and deep scan ships.
  16. — Fixed AI cloaked invasion fleets not launching.
  17. — Fixed issues with Hiver ships retreating through gate.
  18. — Fixed occasional audio crash.
  19. — Fixed TTL values for all torpedoes.
  20. — Fixed rare combat AI crash that could occur when guarding a deployed gate.
  21. — Fixed excessive collision damage to massive objects being hit by small objects.
  22. — Fixed torpedoes colliding with each other when launched from different ships.
  23. — Fixed auto–resolve now simulates repeated firing of a siege cannon.
  24. — Fixed auto–resolve bug where assault shuttles were not destroyed when the carrier's mission section was destroyed.
  25. — Fixed known UI cases where text might not fit (mostly for localization).
  26. — Fixed lingering line–break issues in text rendering.
  27. — Fixed avoidance versus large asteroids in the asteroid random encounter.
  28. — Fixed intangible ships will no longer attempt to drive into the planet.
  29. — Fixed incorrect puppet master avoidance.
  30. — Fixed planet scaling.
  31. — Fixed known low end shader issues (including white star effects).
  32. — Fixed combat AI not correctly detecting weapon fire in F/C situation.
  33. — Fixed bug where planet would not lose missile lock on cloaked ships.
  34. — Fixed gradual memory leak in combat network client code.
  35. — Fixed rankings dialog hotkey toggle.
  36. — Fixed AI targeting versus Liir engine sections.
  37. — Fixed rare bug where AI would suddenly break all of its alliances.
  38. — Fixed bug where attackers would not lose locks on cloaked targets.
  39. — Fixed intangibility is now turned off when ship retreats to the back line.
  40. — Fixed issue with player color rendering with low-end shaders.
  41. — Fixed build screen queue sometimes displaying the wrong ship design image.
  42. — Fixed occasional bug where Hiver defenders coming in through a gate would cause damage to the colony.
  43. — Fixed potential peaceful resolution crash.


  1. — Added Polish language support.
  2. — Hardware audio option now defaults to off for new game installs.
  3. — System Killer combat round is now locked to exactly four minutes.
  4. — Chat between players in the game lobby and those playing is now possible.
  5. — Move line and ruler now display the name of the target that the mouse is over.
  6. — Escape key now exits credits.
  7. — AI rebellion announcement splash screen
  8. — Weapon tooltip on combat card will now project range in actual weapon arc instead of just a full circle.
  9. — Added auto–resolve peaceful news event.
  10. — Added AI missing warhead tech replacements.
Personal tools
SotS 2 Codex