Research leads to advances in the available technologies.
All players in all games start with the following technologies already researched:
Additionally each player will have already researched the initial star drive technology depending on race:
- Human - Node Drive
- Hiver - Teleport Gate
- Tarka - Hyperdrive
- Liir - StutterWarp
- Zuul - Rip Drive
- Morrigi - Void Cutter Drive
The following starting technologies are always available, but not researched:
Finally, each player will have a random chance of these technologies being available for research at the beginning of the game:
Forum member Iztok did some research for starting games with additional technologies in A Murder of Crows and came up with the following:
If the tech is random and the player fails to roll for it, he gets next tech on the list. The first 15 "levels" on the list seem to be in a fixed order. Randomness starts after "level" 15 (i.e. Addict Morrigi for the Morrigi or Cybernetic interface for other races), but some techs seem to appear more often than others.
|# of additional
|3||Recombinant Fissionables||Random — skip to next if not available|
|4||Pulsed Fission drive||Liir and Morrigi skip to next|
|7||Shaped Nuclear Warhead|
|11||Hyperlink Communication||Tarka only — skip to next otherwise|
|11||Disruptor torpedo||Random — skip to next if not available|
|14||DF Racks||Random — skip to next if not available|
|15||Addict Morrigi||Morrigi only — skip to next otherwise|
|R||Deflectors||In no particular order from this point|
This category has the following 20 subcategories, out of 20 total.
Pages in category "Technology"
The following 6 pages are in this category, out of 6 total.