For those of you really wanting insight into Kerberos I suppose that beyond shrewd business plans, years of experience, a real understand of all three branches of game dev (design, programming, graphics), a love of all gaming in general...beyond all of those things...what has made SotS possible, what has allowed a small team to create an A list title virtually on their own for 2 years, is the fact we are a team.
Body and Soul.
Everyone at Kerberos is a friend to everyone else. Its not just business. We pull together and we watch out for each other. SotS will make it to you because we are "All for one and one for all."
Understand that simple, corny fact and you understand Kerberos.
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